|The Following Material Taken From||
"The Net.Libram of Wild Magic Second Edition"
|"The Net.Libram of Wild Magic Second Edition"||
was Compiled With Material From rec.games.frp.dnd
|and edited for content||
Edited by Marc Sherman
100 Caster affected as though run over by automobile (1d100 points of damage, save vs. breath weapon for half damage).
101 Caster goes insane if intelligent; save vs. spells and insanity lasts 1d4 weeks, otherwise permanent though it can be cured with appropriate magic.
102 Lightning strikes the caster from the sky, at the effective level of this surge. The caster is not entitled to a save, but those within a five foot radius must save for half damage.
103 A random creature from the outer planes is Gated in.
104 The next living creature touched by the caster permanently gains 1d6 hit points. The caster permanently loses the same number of hit points (to a minimum of 10 hit points)
105 Target becomes immortal. When she dies, she loses a point of constitution, and rises from the dead at the next midnight. When her constitution is 0, she becomes a Ghost which haunts the caster.
106 Target's hit points are raised to maximum for her hit dice.
107 The caster is imprisoned on another plane.
108 Target grows wings and can fly for 1 hour per day at 12", class B.
109 The caster pivots 360 degrees, creating a vortex. All creatures in the casters line of sight are drawn into the vortex, emerging in Ravenloft.
110 Death Ray strikes target and caster (both must save vs. death, or die).
111 Caster forced to speak in rhyme for 2d6 rounds. Spells with verbal components may not be cast.
112 Caster gains a random harmful miscellaneous magic item which takes effect immediately.
113 The target is returned to the condition she was in before the start of the current combat.
114 A randomly chosen wand within 50 feet of the caster (unless there is a wand of wonder nearby, in which case it is affected) explodes in burst of fire, causing all within 10 feet 1/2 hp of damage per charge. Save versus wand for half damage.
115 Target is cured of 3d6 hit points of damage (to normal maximum).
116 The person closest to the caster will grow hair on their eyeballs. This is very painful, and will cause blindness.
117 All spells cast by the caster during the next 24 hours will generate a wild surge.
118 A Banshee appears by the caster and wails.
119 3d20 Dretches (Least Tanar'ri) are gated in and attack the caster. They are unable to gate in others. If the caster survives, double XP are awarded.
120 The caster's toes enlarge to three times the normal size, ruining footwear and inflicting 1d4 points of damage. This effect lasts 2d4 turns. Movement rate is reduced to 50% if walking.
121 Insect Plague centred on caster.
122 Cold wrought iron meteorite streaks out of sky, hitting caster for 1d10+10 hit points (if underground, waits until exposed to sky).
123 All caster's spell components vanish.
124 For the next 3d4 rounds, all caster's rolls (whatever size die) are at -1.
125 The caster turns into a painting of herself, until Dispelled. Any changes painted onto the canvas will become part of the target if and when she is returned to her normal form.
126 A Cloaker appears on the caster's shoulder..
127 All caster's weapons turn to cursed backbiting weapons which take effect next time used and then return to normal.
128 Caster develops an allergy to one of her magical items. This item causes sneezing and coughing for 1d6 hours.
129 Target protected by a Prismatic Sphere.
130 Exact duplicate of target comes into being. This effects all but the most powerful artefacts.
131 Target gains d% magic resistance for 1d6 rounds.
132 Target becomes able to drain a level at a touch for 1d4 rounds.
133 The caster is Polymorphed into a 4 foot diameter jellyfish unless a save vs spells at -4 is made. If on dry land, the caster takes 2d4 points of damage per round, but that can be prevented by continual dousing with water.
134 Target is protected by Spell Turning for the next turn.
135 The caster's familiar turns against him. The animal is no longer treated as a familiar (the empathic link is broken, the caster loses any benefits from having the familiar, the familiar loses bonus hit points and saving throws, and the caster will not be penalised if the animal dies).
136 The ground between the caster and target becomes molten lava. All creatures touching the 5 feet wide strip of lava must make a dexterity check to get away (keep rolling until you make the check and take 3d6 in fire damage every round the check is failed).
137 Caster loses all teeth. Regeneration or the Regenerate spell required to replace them. Caster must roll a learn spell check on every known spell with verbal components to be able to adapt to the new pronunciations.
138 Any luck magic in effect on the caster will have reverse effect for 1d4 rounds. Positive modifiers will become negative, Paithan's Hot Streak will become Paithan's Cold Streak, and Hornung's Surge Selector will cause the surge not selected to occur.
139 The target gains an aura which causes Fear in all opponents (save versus paralyzation applicable) which lasts for 1 turn. (If the target is an object, all those gazing at the object are so affected).
140 The target gains 1 hit point per round regeneration.
141 Molten lava comes out of ground near caster, who takes 1d10+10 points of damage immediately (save for half). Roll 1d100 for duration: 01-50, 1d4+4 rounds; 51-70, 1d4 hours; 71-85, 1d100 days; 86-100, becomes a real, non-magical volcano.
142 Star Trek Conflict music plays, and a cloud of smoke surrounds the caster. When the smoke clears, there will be two incarnations of the caster, one good and one evil. They will be locked in combat. If one is killed, both die. The DM takes one chosen randomly to play.
143 Caster permanently loses one spell chosen randomly (Can relearn at next level).
144 All creatures slain by the caster during the last day rise up as free willed undead and attempt to destroy her/her. The undead have all their original abilities and skills, and need no food or sleep.
145 Caster opens gate to another location/plane of existence and is pulled through.
146 Caster Levitates uncontrollably, always heading upward until the spell duration is reached, then falls.
147 Caster is in great pain (1d20 hp of stun damage, morale check, no strenuous activity) for 1d3 rounds.
148 Green Slime spews out of the caster's nose. It will attack the caster at +4 in the first round, attack random victims normally in subsequent rounds.
149 The caster becomes a very strong magnet for 1d4 rounds. All metal in the area will fall towards the caster. Metal weapons will roll a hit against the caster, and those wearing metal armour will fall onto the caster, doing 1d6 damage to each.
150 Target is Healed.
151 Strength of target increases to 18/00 (no save; wears off in 1-4 days). DM's discretion as to effect, if any, on animals or monsters.
152 Caster emits a powerful fart which does 1d10 points of damage to the herself, save for half damage. This also propels the caster far from the site and ruins non-magical clothing completely.
153 Area within 100 foot radius of caster becomes a dead magic region. Magical creatures become inert, and items and spells will not function in this area.
154 One charge from a randomly chosen type of rod, staff or wand effects the caster.
155 Caster and target must re-roll their highest statistic that is not a prime requisite (roll 4d6 taking the highest 3 dice).
156 Nearest creature friendly to caster is replaced by Doppleganger. The replaced creature is imprisoned in the Doppleganger's lair.
157 Fireball, centred on caster (at effective level of this surge).
158 All creatures in a 60 foot radius hostile to the caster are duplicated, including possessions, etc.
159 Target can only be hit by a +1 or greater weapon for 1d10 + 10 rounds.
160 Hostile creatures within 60 feet of the caster are restore to full hit points.
161 Target becomes extremely drunk (no save).
162 Target permanently gains 1 hit die or experience level.
163 The caster is effected by Deafness.
164 Caster bursts into flames for 1d4 rounds. Any creature within 10 feet of caster take 2d6 in fire damage, creatures touching the caster take 3d6 fire damage. The caster is unharmed, but her belongings must save versus magical fire or burn.
165 A 30-inch colour stereo-TV from a totally different dimension appears before the caster. It affects those watching as a Colour Spray.
166 Gallows appears, caster saves vs. spells to avoid getting hung. The rope can be cut down before the caster is killed if it is struck with 10 points of damage within one round. The rope is AC 3.
167 Caster is affected by the Statue Spell.
168 The intended spell functions in reverse, if possible.
169 The intended spell backfires on the caster.
170 1d10 skeletons under target's control arise out of the ground and attack the caster (this will violate alignment if the caster is good, requiring an atonement).
171 The caster is buried to the chest in offal that oozes in from a gate that spontaneously appears.
172 The caster and all of her party is teleported to another site of conflict.
173 The ground opens up and swallows the caster to the neck.
174 Confusion centred on caster.
175 Caster surrounded by hot coals. All those attempting to walk on the coals must make a wisdom check or suffer 1d10 points of damage.
176 The intended spell functions, but effects caster as well as target.
177 Target becomes invulnerable to edged weapons for 1 hour.
178 Caster is Held.
179 Magnetic repulsion on caster. Metallic items can't be brought closer than 5 feet for 1d20 rounds. This also applies to all items caster already has, which go flying off.
180 Caster has a bulls-eye target painted on it. Anyone aiming at it with a missile or missile-like spell has +2 to hit, does +1 damage per die, and any saving throws are at -2. This lasts for one hour.
181 Target is struck by Otto's Irresistable Dance.
182 Gong sound rings out (as Chime of Hunger, but affects the caster only).
183 Delude caster to believe as if a second roll had had effect.
184 A juvenile dragon of random type flies onto the scene.
185 Re-roll, but the effect doesn't happen now. Instead one of the caster's nails falls off. Discarding or destroying the nail causes the effect to take place, always affecting the caster even if it's an effect which would normally be on a target.
186 The caster's weapons flee from her as per the Frisky Chest spell.
187 The caster grows an argumentative, annoying second head on her shoulder.
188 One charge is consumed with a fizzle from one of the caster's charged magic items.
189 Target imbued with Improved Invisibility.
190 Stinking Cloud centred on caster.
191 The caster is picked up by an invisible hand and shaken like a rag-doll for 2d6 rounds. Spell casting under such conditions is impossible.
192 Technicolor hailstorm. All those within 50 feet of the caster are hit by 1d4 icy stones per round, doing 1d4 points of damage each, for 1d4 rounds (if affected by normal weapons).
193 The caster is turned into a puddle of water for 2d4 rounds. If the sunlight is too strong, 1d4 points of damage per round is incurred by evaporation unless the caster has protection from fire. Caster returns to normal after the duration expires.
194 Caster's mouth is puckered for 1d10+10 rounds. No speech, spell casting, breath weapons, or other uses of the mouth are possible.
195 Target becomes 2-dimensional (as per Duo-Dimension) for 10 rounds; flat side initially faces caster.
196 Target forgets last 24 hours.
197 The caster's pack catches fire for 1d6 rounds (but is not consumed). Caster takes 1d4 points of damage per round and must drop it unless immune to normal fire.
198 The caster spins in the air 10 feet above the ground, transfixing all who see it and fail to save, and remains spinning so until the she fails a dexterity check, falling for 1d6 damage. The caster is then incapacitated by dizziness for 1d6 rounds.
199 Advanced Illusion of a Fireball centred on caster.
200 All gold in the caster's possession turns to water.
201 Mirror Image affects the target.
202 The caster becomes a close personal friend of the target, and tries to keep anyone from harming her new friend. She will try to broker a peace between the target and her party, but will use force to keep the peace if she must.
203 Caster covered with tar and feathers. This causes the caster to be blinded and suffer -4 to dexterity.
204 Caster is struck dumb for 1d4 hours.
205 Caster turned into an infant of the same race. The caster reverts to her original age after 1d10 rounds.
206 There is an immediate random encounter with a monster hostile to the caster.
207 Sleep spell cast on caster and companions.
208 Target gains power of speech in the language of caster, and intelligence of at least 9. This also applies to inanimate objects.
209 The caster is bound in metal straps. These require a skilled locksmith to remove.
210 The caster is teleported to the top of the highest tree in sight. A dexterity check is required in order to avoid falling.
211 Area in 100' radius of caster held in stasis 1d10 days; there will probably be someone/something standing outside waiting for the field to end.
212 The wild surge triggers the casting of another memorised spell (chosen randomly). Both the spell cast and the spell that caused the surge are lost from memory.
213 Caster jerks uncontrollably for 2-4 rounds, then a hypnotic pattern appears, affecting all within range who gaze upon it.
214 Caster is affected as if by a philter of stammering and stuttering.
215 Caster forgets all memorised spells. After 1d6 rounds, the spells return.
216 The caster is teleported to the closest goblinoid brothel.
217 Caster is Teleported to her home. There is a possibility for error.
218 One member of the caster's party is blinded for 1d8 rounds.
219 Incapacitating poison gas comes out of the caster's ears and drift in general direction of target. All those between the caster and target save versus poison or fall unconscious. Caster saves at -2 and target saves at +2.
220 Target picks between two more surge rolls, as Hornung's Surge Selector.
221 All magical weapons within 30 feet of caster loose their magic powers for 2 rounds.
222 Small rubber balls (each 1 inch in diameter) rain down for 1-4 rounds within a 20 foot radius of the caster, causing all in the area to make a dexterity check or trip and fall. The balls remain in the area, causing a check each round until cleared.
223 Target has True Sight of general area of target (lasts 10 rounds).
224 Caster affected as though hit by a Rust Monster.
225 Caster chained to the ground (tensile strength of chains 3000 pounds).
226 Caster sprayed with 2d20 pieces of confetti each, edge on; they do 1 hp damage each, save for half; affects only creatures hit by normal weapons.
227 All glass or crystal within 30 feet of the caster shatters. Magic items or glass containers holding magic items get a saving throw.
228 Target is affected as per potion of Gaseous Form.
229 Trees around caster fall down (if none, some grow first). Caster must save versus petrification or be trapped by a tree and take 1d6 points of damage.
230 1d10 Ioun Stones shoot at and circle the target's head.
231 The target is made ethereal. Unless she is familiar with the ethereal plane, she will not realise it, and will not be able to return to the prime material plane unless someone else joins her and guides her out.
232 Next missile weapon used by target multiplies into 6 when used.
233 The intended spell functions, but consumes twice the normal allotment of material components.
234 A beam of infrared light which blinds all with infravision in caster's area for 2d6 rounds.
235 A geyser erupts midway between caster and target. Anyone within 10 feet take 2d6 in damage from boiling water.
236 Sticks to Snakes, under target's control, affects a randomly chosen item within 10 feet of the caster. Duration is 16 rounds.
237 Everyone within 50 feet of the caster is thrown 6 months forward in time.
238 Evard's Black Tentacles take effect around the caster.
239 Caster polymorphs into something rhyming with her name (DM's choice).
240 Command "surrender" in appropriate language to caster and associates.
241 All of the caster's magical items are teleported to random locations within 100 feet.
242 Fear on caster.
243 Caster hit by 1d6+4 giant staples, which do 1d4 points of damage each and staple it to the closest surface. (If no surface or if a save is made, 1 point each and the caster isn't stuck).
244 Nearest dead body within 60 yards of caster rises as a juju zombie and attacks caster.
245 All food within 50 feet of the caster turns to yellow mould.
246 A random spell of the same level as the intended spell affects caster at the effective level of this surge.
247 Entangle is cast, centred on the caster, at 10th level.
248 The target sings with 10th level bard effect, for 1 hour.
249 The caster becomes covered in an inert green slime that oozes out of the air around her body. All the caster can do is wipe at her face in order to avoid drowning. This effect lasts 1d6 rounds. The caster is effectively blind for the duration.
250 Target's skin turns to steel, giving her/her a base armour class of 0 (cumulative with other armour) for 1d6 rounds.
251 The caster spins for 1-4 rounds and must make a dexterity check in order to move or act each round thereafter for 1-4 rounds.
252 Jail cell of appropriate size appears around caster and party. Victims need a "bend bars" roll to escape.
253 Target is affected by the Wraithform spell.
254 Caster's next spell cast at 0th level.
255 Target turns into Mummy. Save vs. Death Magic negates.
256 The caster is paralysed for 1d10 hours.
257 The caster's mount (if any) is Polymorphed into a goat unless a save vs polymorph is made by the beast. If the caster has no mount, the closest one is affected instead.
258 An enormous cyclone picks up the caster and her friends and takes them to Kansas (or some other boring, flat, wheat-filled spot in the Prime material plane).
259 Caster changes sex (as Girdle of Femininity/Masculinity).
260 The caster is teleported to the top of the highest mountain top in sight.
261 Target turns Invisible for 1d10 + 10 rounds.
262 A poisonous spider (DM decides type) appears close to caster and attacks.
263 Feign Death centred on target.
264 Target's hair thickens and grows 4 yards long in 4 rounds. Target must part the hair to see. The hairs are impossible to damage for 1d3 hours afterwards, improving the target's AC by 10 vs slashing weapons.
265 The attempted spell functions, but at minimum possible effect (duration, damage, etc)
266 Target is Hasted.
267 Caster shocked as per shocking grasp.
268 The spell functions, but at 1/3 normal damage, area of effect, duration and range.
269 All creatures within 60 feet of caster save versus spell or Forget.
270 All magic items within 60 feet of the caster wiggle when touched for 1d8 days.
271 A randomly chosen person near the caster has their knees reversed to bend the other way. The change is permanent, and will lower dexterity and charisma by one. Armour will require modification.
272 The next time the caster and her associates return home, they are visited by a stern old tax collector. This fellow will demand 10% of all the characters own in taxes, and has the power to enforce her demands. She will return each month, until dispelled.
273 Caster summons a Leprechaun.
274 All clothing, armour, weapons and similar equipment within a 30 yard radius area around the caster must save vs. disintegration or enlarge to double size, for a duration of 4d10 rounds.
275 Caster shoots forth a web at the target, and acts as one anchor point.
276 Caster's stomach is emptied, and she becomes ravenously hungry and must stop to eat.
277 Caster sweats buckets for a month, has to drink at least 5 litres of water per day or lose one point of constitution for the duration.
278 Magic Mouth appears, insults caster, and vanishes.
279 Caster Polymorphs into mammal appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
280 The caster becomes hysterically religious for one month, believing herself to be a deity, and will try to convert followers.
281 The caster and target exchange bodies. If the target is a completely non-sentient object, the caster will fall into a coma.
282 Caster and friends teleported without error to the next place named (No weight limit).
283 All gold on target turns to lead (no save unless the target is itself made of gold).
284 Caster changes race (monsters turn to similar monsters).
285 The caster's footwear animates and grows teeth for a duration of 3d4 rounds. These teeth will attack everything within range, causing the caster to kick the closest person. The teeth do 1d4 points of damage beyond the casters kick damage.
286 No one (except the caster) can hear the caster for 1d6 rounds. Spells with verbal components may still be cast. Caster can hear normally.
287 Caster glows some colour for 1d12 days, brightly (like a torch).
288 The caster becomes so immensely dirty that a dust cloud forms around her. Only natural bathing will remove the dirt. Charisma is effectively lowered by 5 (1 minimum) for the duration.
289 The caster falls prone on the ground. It will take one round for her to right herself.
290 Caster's hair turns green (or some other colour if already green). This is permanent until new hair grows in.
291 The target is teleported directly behind the caster.
292 The target and caster (only) are sealed in an impenetrable wall of force that only falls when one of the two dies.
293 Target glows blue; much like the spell Faerie Fire, duration permanent.
294 The target is covered by plate armour, AC 2. All other armour worn falls off. +3 to AC of monsters, but may make small monsters less mobile. Spell users affected cannot cast spells. The armour lasts for 2d10 rounds.
295 The caster is enclosed in a Prismatic Sphere for 24 hours. All associates are left on the outside.
296 The shield that is closest to the caster is turned into a flower basket. AC bonus is lost.
297 The caster and target become locked in a heated debate over the nature and use of wild magic. Neither will do anything but argue for 1d6 rounds. If the two do not speak any language in common, a small imp will appear to act as translator.
298 Advanced Illusion of a Wall of Fire surrounding caster.
299 The caster is deluded into thinking that his favourite weapon or wand has turned into a poisonous snake. The delusion lasts for 1d6 rounds.
300 Drain 1 level from one random target within a 50 foot radius around the caster. Save vs spells at -5 negates. If this kills the target it becomes a free-willed Ju-Ju Zombie out for vengeance.
301 The next time the PC's enter a town, the inhabitants will try to chase them away.
302 Lycanthropy on caster according to alignment.
303 Each gold piece on the caster turns into the equivalent value in copper pieces.
304 The next 10 meals the caster eats will taste like cow dung for all those involved.
305 Spell functions, but cannot be controlled by caster (DM decides effects randomly).
306 A skunk is conjured before the caster, who is promptly sprayed.
307 A Dust Devil is summoned and attacks the target.
308 No effect, but the next surge the caster causes will have two effects.
309 The ground beneath the target becomes slippery as if Greased.
310 Caster Polymorphs into reptile/amphibian appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
311 A nearby bird starts an imitation of the Star Spangled Banner in a deep, rich baritone, and will follow the caster, singing at 100 decibels, for one month.
312 Caster affected by an irritating rash for 1-4 rounds, reducing her dexterity to 3.
313 All slain creatures within 60 feet of the caster receive a Raise Dead spell.
314 Caster Polymorphs into bird appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
315 Caster encased in a block of lime Jello 10 feet on a side. Creatures so encased must make a dexterity check to escape (keep rolling every round until the check is made, or pass out in 3 rounds for lack of oxygen).
316 Target gains infravision (or some other unusual vision if she already has infravision) but loses all normal vision. This lasts 1 day (note that sunlight and torch light contain some infrared so the result is hardly blindness; target hits at -1).
317 Target's skin turns hard as a diamond (base AC 0) for 2 turns; still mobile (and no more damage-prone than usual; i.e., not brittle).
318 The caster's tongue grows long enough to touch the tip of her nose. If the caster's tongue is already that long, the surge affects some other part of her body.
319 Dispel Magic at the effective level of this surge affects all magic within 50 feet of the caster.
320 Caster's next spell is cast at 1d4 levels lower.
321 The caster's feet are changed to two left feet, or two right feet for 1 day. The caster's movement rate is cut in half for the duration.
322 1d100 pieces of gold rain down in an area 60' in diameter centred on caster. Creatures within the area make a dexterity check to escape, or take 1d6 points in damage from the falling coins.
323 Heavy Rain 60' radius centred on caster for 2d6 turns, moving with caster.
324 Caster is shrunk to 1/12th her normal size, permanently.
325 Target loses all hair, feathers, etc. Charisma is affected at DM's discretion, according to the target's race. A morale check may be necessary.
326 The intended spell functions, but consumes 1 charge from a random charged magic item.
327 Permanent Darkness on area 30' radius around caster.
328 The caster's clothing and equipment become invisible, causing the caster to become embarrassed. Previous invisibility is negated.
329 The enchantments of all weapons and armours within a 50 foot radius area around the caster invert their bonuses for 2d10 rounds. I.e. +3 becomes -3.
330 Caster tied down with magically appearing rope.
331 Some part of the caster becomes permanently invisible (hand, ear, toes, etc.) Dispel Magic to reverse.
332 All of the caster's flesh except her blood-vessels and bones becomes transparent for 1d4 turns. The characters charisma is lowered by 10 (1 minimum) for the duration.
333 Caster is coated in a thick layer of candy, and gains a +1 bonus on AC due to extra protection. Caster must spend one round in order to clear eyes and mouth. The candy will solidify unless removed within one turn, immobilising the victim.
334 Caster and target exchange places, clothing, possessions, etc.
335 The area around the caster becomes uncomfortably hot.
336 A randomly-chosen possession of the caster's begins to gripe about the caster's treatment of it, loudly complaining about the bad working conditions, the lousy pay, the long working hours, etc.
337 Caster has vision of the players playing AD&D 2nd edition for 1 round. She is effected by a sense of ennui for one day.
338 A barrel of syrup appears in the air above the caster's group. It empties over the first person that notices it (whoever makes the greatest margin on a dexterity check).
339 Next spell cast within 100 feet of the caster has triple effect, or -4 on saves otherwise (doesn't apply to spells from devices).
340 Target smells of roses for a month. If killed, her body will not decompose, and is Resurrected at the end of the month without intervention.
341 Caster and target must re-roll their constitution (roll 4d6 taking the highest 3 dice).
342 A free willed Simulacrum of the caster appears 3 feet in front of the caster; the simulacrum has 65% of the caster's knowledge and abilities, and 50% of the caster's level.
343 Gust of Wind centred on caster.
344 Caster Polymorphs into fish appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
345 Caster are covered in liquid chocolate.
346 One of the caster's items teleports to target's hand. The target drops other items held that hand. If the target is not a creature, or has no hands, the item just lies on the ground.
347 All moving creatures within 60 feet of the caster must save vs. spell or trip and fall.
348 Create Water is cast above the caster.
349 Caster's entire party teleported to nearest artefact/relic (does not guarantee it to be usable, and it will very likely be in the possession of someone else).
350 Target (unless totally unintelligent) goes berserk and attacks nearest creatures physically.
351 Caster Polymorphs into plant appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
352 Target grows to double height. Lasts 1d4 hours.
353 Caster must save versus breath weapon or find her lungs filled with water. If the saving throw is failed, the caster can do nothing but cough and sputter for 1d4 rounds.
354 All the spells the caster has memorised go off, one per round, from level one up. Caster has no control over the sequence, but can name targets on a successful Spellcraft roll if she takes no other action that round.
355 All creatures within 120 yards of the caster are randomly teleported without error to a position not more than 120 yards form the caster.
356 The caster's associates all turn green whenever they come within 5 feet of her for the next 2d10 turns.
357 Target begins whistling Whistle While You Work. Targets allies gain +1 on morale for duration of 1d4 rounds.
358 All spells are exchanged between the minds of the target and the caster, if both are compatible spell casters. If not, all spells are lost and must be re-memorised.
359 Caster deluded (as per potion of delusion) for 1 round into believing the spell functions as intended.
360 The caster's hair spontaneously combusts, and remains burning for 6d10 turns. The hair is not consumed and no damage is taken. The flame is in fact illusory, and can be disbelieved.
361 Target cleaned, dirt and bad smells removed (1d4 hp damage to corporeal undead or to creatures made of mud or earth).
362 1d6 chickens appear at the caster's feet and run away at top speed.
363 The caster's clothing becomes sentient for 2 weeks, refusing to leave her warm, comfortable body, complaining loudly if treated roughly or if forced into contact with uncomfortable elements.
364 The caster's finger-nails grow to 12 inches in length.
365 Suds flow from the ground in a 60 foot radius around the caster for 2-5 rounds, at 3 cubic feet per round. The suds are either from soap (25%) or beer (75%).
366 Caster hit by a flurry of non-magical snowballs. No damage unless target is fire or heat based, then 1d12 hit points.
367 Random plant appears and takes root near caster.
368 A yellow mushroom grows from the caster's right ear in two rounds. It is edible, but tastes of wax. Caster must save vs spell or be distracted during the process.
369 Tip of the caster's nose glows for a second (no other effect).
370 A watermelon appears in the caster's hands.
371 All weapons within 60 feet of the caster sing a shrill note for one round.
372 The casters clothes are transformed into a soft, skin-tight, glossy black leather outfit studded with silver.
373 Heavy rain falls for 1 round in 36 foot range of the caster.
374 Caster speaks in a squeaky voice for 1d6 days.
375 Caster's clothing changes to the outfit of a Hell's Angels biker.
376 The intended spell appears to fail when cast, but will go off when the caster uses another spell.
377 A field of mushrooms sprouts around the caster. Eating a mushroom will cure 1d6 hit points (50%), or cause 1d6 hit points of damage (50%).
378 All visible areas of the sky currently occupied by clouds become clear, while all clear areas become cloudy. This effect lasts 1 turn, and is likely to produce a very dense fog that blinds everyone in the area.
379 One randomly chosen magical weapon has its enchantment bonus changed to the level variation rolled when this surge was invoked.
380 A solar eclipse occurs (lunar if at night). This lasts until the next sunup or sundown.
381 Everything visible to the caster loses its colour for 2d6 turns, turning a shade of grey.
382 A loud ZAP is heard. No other effect.
383 Exact reverse of a second roll; re-roll if not reversible.
384 A hemisphere 120 yards in diameter centred between target and caster is filled with dense fog, cutting visibility to 1 foot within the region.
385 Darkness as the priest version of the spell.
386 A forest grows up around the caster in 3d4 rounds, 1 mile in diameter per effective level of this surge.
387 Sweet music fills the air, produced by a nearby flower. The flower will never die, continuing to sing forever if picked. The tune never repeats.
388 The intended spell functions, but it's accompanied by spectacular special effects.
389 A 50 foot boulder rises from the ground directly below the caster, elevating her/her 200 feet into the air. The boulder will remain flying for 1 year per effective level of this surge.
390 Roll again and double effects.
391 Everybody's last meal animates and seeks the easiest way out, which will be downwards if more than 3 hours have passed. No damage is incurred, but combat ceases for 2 rounds, and the result may be embarrassing.
392 Everybody within 50 feet of the caster and target both start singing bawdy drinking songs for a duration of 2d4 rounds. Everybody affected must save vs. spells or become friends. Those who make their save may attack with surprise.
393 A random wand within 50 feet of the caster changes to some other type of wand, staff, or rod; no change in appearance, command word, or number of charges. The owner will not discover this until the wand is next used.
394 An enormous glitter covered ball appears in mid-air, the words and music from Staying Alive are heard loudly, and the caster and target dance disco for the next 2 rounds.
395 All blunt weapons within the caster's sight emits loud kissing noises when they hit a target for the next turn.
396 Nothing happens. The DM should roll many dice, and chuckle a bit.
397 Roll again, but substitute caster/target. Re-roll second roll if inappropriate.
398 The fingers of a randomly chosen creature nearby shrink to 1/12th their former size for an hour.
399 The area is shaken by an Earthquake for 3 rounds.
400 Random weather change, 1 mile radius.
401 Caster summons a buzzard, giraffe, or large kitten.
402 Everything visible to the caster changes colour for 2d6 turns.
403 Caster and target must re-roll their hit points.
404 Caster grows fangs like a vampire. The fangs enable her to bite to attack for 1d3, but reduce the caster's charisma by 1. The fangs can be removed by a cure disease spell. If the caster has fangs already, this surge will remove them.
405 Five foot long bright pink flower petals with green polka dots rain from the sky in an area 50 feet in radius around the caster. Everything within the area is buried, and combat is stopped for 2d6 rounds while everybody fights their way to the surface.
406 All soil and ground covering in a 100 foot radius area around the caster becomes invisible for 1d6 days, clear down to the bedrock, so everyone will seem as if they are standing on air. All buried items will be visible.
407 All grass in the 160 square foot area before the caster grows out of control. If there was no grass already, a well-manicured lawn sprouts.
408 All copper pieces within 30 feet of the caster are permanently transformed into gold pieces, and vice versa.
409 A rainbow appears for one hour overhead.
410 The area fills with countless butterflies, blinding everyone for two rounds.
411 A deep lake forms within 100' radius of the caster. Those who cannot swim will drown as though dropped in a normal lake.
412 Caster summons a large dove, a large rabbit, or a large iguana.
413 An empty log cabin pops up next to the caster.
414 Rabbit comes out of the nearest hat or helmet, soiling the hair of the wearer.
415 A desert oasis grows around the target.
416 One randomly chosen creature within 50 feet of the caster will strike only critical hits or critical misses for 2d4 rounds. On a natural 1-5, a companion is hit, 6-10 weapon is dropped or the attacker falls prone , 11-19 double damage, 20 instant kill.
417 Everybody within 200 feet of the caster becomes completely invulnerable for 2d6 rounds.
418 The battlefield becomes covered with slick ice. All present must make a dexterity check at -4 each round or fall and loose all action for the round. Attacks are made at -4 to hit, and all melee weapons inflict only half damage. The ice melts normally.
419 One plant within a 5 foot radius of the caster swells alarmingly and then explodes in a cloud of pollen, obscuring everything in a 50 foot radius sphere for 3 rounds per effective casting level of this surge.
420 Everyone visible to the caster feels cold for five rounds. This has no other effect.
421 Solid fog between caster and target.
422 Caster summons a rhino, elephant, or large mouse.
423 All rock within a 20 foot radius sphere centred on the target turns into a random metal (whatever ore was most common in the rock).
424 Large 50' oak with mistletoe springs up (nobody is injured).
425 Caster names anything desired (not more than a limited wish), and then the DM rolls for a 50/50 chance that it happens to the caster or to the target.
426 The caster's eyes become vertically slitted like a cat's. The caster gains 120 foot infravision, but loses 1 point of charisma. If the caster has cat-eyes already, they revert to normal, and all infravision is permanently lost.
427 The caster summons an ugly painting (25%), bellows (25%), or storm giant's boot (50%).
428 Burst of fireworks (harmless but neat).
429 Re-roll, affects both caster and target.
430 Target's nose grows 10 times its normal size for 2-6 rounds.
431 The intended spell functions, but it is delayed 1d6 rounds.
432 Caster is automatically memorises her next wild surge (as per Weldon's Remembrance), but forgets all others so memorised.
433 A ring of mushrooms appears around target (no other effect).
434 Black felt hat (value 15 sp.) appears on the caster's head.
435 1d4 rotten tomatoes hit target (effect is at DM's discretion).
436 1d6 raw eggs hit target from above (effect is DM's discretion, but shouldn't be major).
437 Cream puffs fly from caster's hands toward target.
438 Motion pictures with subtitles are projected on the target for about 90 minutes or until the caster casts another spell.
439 The caster retains the memory of the spell that resulted in this surge. Roll another surge.
440 Caster knows alignment of target.
441 Caster's shadow vanishes (1d4 days duration).
442 Graffiti reading "<caster's name> was here!" appears written on target in ink. The writing is visible even if target is not.
443 Handedness of target reversed (no save).
444 Leaves sprout on the target's body. These cause no damage and may be pruned.
445 Harmless light beams resembling Prismatic Rays radiate from the caster in a random direction.
446 Green worms jump towards the target.
447 All water within 60 feet of the caster turns to wine. Drink up.
448 All claws and nails within 30 feet of the caster are filed short and blunt, becoming largely harmless.
449 Target is turned upside down; stunned 1 round and must make a dexterity check to not drop held items.
450 The spells cast during the next round will last for 10 times as long as normal, or a minimum of 1 turn, whichever is longer. Do not inform the caster of this.
451 An stream of beer shoots forth from the caster's finger-tips for 1d3 rounds.
452 Target has great desire to make love to the caster, making only overbearing attacks. The target may save on 3rd and successive rounds until it wears off.
453 All the caster's coins are transformed into pearls (100 GP base value). These will remain pearls until two hours after they are sold or traded to someone else, then returns to normal. They cannot be used as magical components.
454 Target changes race (monsters turn to similar monsters).
455 All air disappears around target (sonic boom, 1d4 hp stun damage, dexterity check to drop held items).
456 Caster jumps in a random direction 1d3 x 60 feet. The caster can only jump 60 feet backwards.
457 Darkness affects the target every other round for 3-10 rounds.
458 Tasha's Uncontrollable Hideous Laughter affects the target.
459 Pie files at target; target must waste a round wiping it off her face, or fight at -2 for the next 3 rounds.
460 Iron Flask appears and target is forced inside if it doesn't save; each target is tried until one doesn't save; if they all save, the caster's party goes next.
461 Lycanthropy on target according to alignment.
462 Target inflates like a balloon for 1-4 rounds and deflates for another 1-4 rounds. Only living material of up to 1,000 pounds is affected (the object will not float in the air).
463 The caster is endowed with impressively large genitals (if male) or breasts (if female).
464 The first four notes of Beethoven's Fifth Symphony echo through the air. All creatures within hearing range hostile to the caster must make a morale check.
465 Target's ears grow enormously huge, (1 foot per round) until target falls over because of the weight after 2d4 rounds. The ears will then fall off and fly to the caster's home, where they will mount themselves over the doorway and flap for visitors.
466 Target Polymorphs into reptile/amphibian appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
467 The first spell that the caster ever researched takes immediate effect. If the caster has not researched any spells, she feels a distinct sense of inadequacy as a wizard.
468 Target changes sex (as Girdle of Femininity/Masculinity).
469 Caster has accurate vision of future (about 1 hour ahead) and is aware what it is but can do nothing else except stare for 1d4 rounds.
470 Caster healed for 1-8 hp if wounded.
471 All weapons and armour within a 50 foot radius of the caster become rubbery and useless for 2d4 rounds. When armour solidifies, it will be fit perfectly to the wearer, granting a +1 for that wearer. Weapons used during this period will be ruined.
472 Target screams (wasting a round, though voice or breath weapon attacks take effect automatically).
473 Target completely mirror reversed, including items.
474 Anti-Plant Shell around caster only.
475 The caster is affected by a Strength spell.
476 Double gravity on target's location (lasts 1 hour).
477 Aura of caster altered so as to change apparent alignment. This lasts for 1d3 days.
478 Thick dust covers target; 10% chance each magical dust type (Dryness, Illusion, Tracelessness, Appearance, Disappearance, Sneezing and Choking). A saving throw is allowed if the effect is harmful.
479 The target is paralysed and invisible for 1 hour (1 save vs. spells to avoid both effects).
480 Target Polymorphs into plant appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
481 Target Polymorphs into bird appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
482 Target will rise as random undead when killed (no save; if target is already undead all its damage is healed instead).
483 Caster has foreknowledge of the next 3 wild surges, but the information is only 75% reliable.
484 Target sprayed with mostly harmless insecticide. Does 1d10 points of damage to large insect and insect-like creatures, kills small insects.
485 Target is Slowed.
486 All spells cast during the previous turn are recast during this round, affecting the same victims again.
487 Caster Bestows Curse on target (as per cleric spell).
488 Marbles appear on floor near target; dexterity check for next 5 rounds to avoid losing balance (which gives a -2 armour class penalty).
489 The next time the PC's enter a town the inhabitants will try any method available to entice them to live there permanently, short of imprisonment.
490 Target Polymorphs into fish appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
491 The caster makes the next saving throw attempted.
492 Target drops weapon.
493 Shimmering colours dance and play over a 12 foot x 9 foot area in front of the caster; creatures therein are blinded for 1-6 rounds.
494 The intended spell functions; all saves made at +2.
495 A spray of boiling oil strikes the target for 1d6 points of damage.
496 Target emits a bad odour, lowering her charisma by 2 (permanently).
497 Target's clothing and armour fall to the ground.
498 Target laughs maniacally for 2 rounds (-4 penalty on all actions; no combat possible).
499 One of the caster's items pops over and draws a pentagram (or thaumaturgic circle, or other warding diagram) around the target. Targets capable of being confined by such diagrams must save versus magic at -5 to avoid it. The item drops at the circle.
500 The caster is effected by Invisibility.
501 Personal Magnetism centred on caster.
502 Target Polymorphs into mammal appropriate for the area, or a random type if inapplicable; 40% chance for a monster type.
503 A Ray of Delusion hits the target. The caster decides what effect the target thinks the ray had.
504 No gravity on target's location (lasts 1 hour).
505 Target disappears, to reappear nearby when the caster casts another spell or is killed.
506 All magic resistant creatures within 100 feet of the caster lose their resistance for 2d10 rounds.
507 Target aged 2d20-20 years (no save).
508 Caster can automatically Identify one item in the next 24 hours with a 100% chance of success. The spell need not be memorised, and does not count against the caster's spells for that day.
509 All lead in the caster's possession turns to gold.
510 All creatures in a 20 foot sphere centred on caster become Invisible.
511 1d10 skeletons under caster's control arise out of the ground and attack the target (this will violate alignment if the caster is good, requiring an atonement).
512 Green Slime rains over the target for 1d4 rounds (creatures within 5 feet of target save versus breath weapon or be hit).
513 10-40 1 GP base value gems shoot from the casters fingertips. For each person in the path of the gems, roll to see how many percent of the remaining gems hit, -5% per AC below 10.
514 The caster's teeth turn into a white, unbreakable stone. She/she can chew through just about anything (including soft metals), can bite to attack for 1d3, and never gets a cavity again. If the caster already has stone teeth, this surge removes them.
515 A random spell of the same level as the intended spell affects target at the effective level of this surge.
516 Caster's clothes change colour to match their surroundings for the next turn, making her harder to hit. Melee attacks are at -2, missile attacks at -4.
517 The target is struck mute for the next day.
518 Target must save versus breath weapon or find her lungs filled with water. If the saving throw is failed, the target can do nothing but cough and sputter for 1d4 rounds.
519 Target sealed in an extra dimensional pocket (as per Rope Trick) for the duration of the spell (to a minimum of 2d4 rounds).
520 The target is paralysed for 1d10 hours.
521 Continual Cold spell. (Let the caster name the area of effect).
522 The caster retains memory of the intended spell. The spell succeeds.
523 Caster gains benefits of Wraithform.
524 Normal fire springs up at target's feet (1d4 points damage).
525 Caster's skin turns to steel, giving her/her a base armour class of 0 (cumulative with other armour) for 1d6 rounds.
526 Sleep spell cast on target and companions.
527 The target is struck by a Ray of Enfeeblement at the effective level of the surge.
528 Target has urgent call of nature and immediately retreats to relieve herself.
529 Target is sent 3d10 rounds forward in time.
530 The target begins to recite very bad poetry for 2-8 rounds, taking no other action unless attacked, as if requested to do so under a charm spell.
531 The ground opens up and swallows the target to the neck.
532 Summon a Creeping Doom (95%) or Flying Doom (5%) controllable by caster if a save vs spells at -3 is successful.
533 Target's weapon or other possession becomes a teddy bear, leg of mutton, ladle, or herring. If the target has no possessions, roll again.
534 Caster's next spell is cast at 1d4 levels higher.
535 Target shot with 1d10 darts +1; roll with THAC0 15 for each dart.
536 Target hit for 1 round by Bigby's Clenched Fist.
537 The targets next use of a special attack form backfires on herself.
538 Hold monster centred on target.
539 Fumble affects the target at twice normal duration.
540 Caster gains a familiar if she/she doesn't already have one. It will appear within 1d4 hours.
541 Target Charmed as appropriate spell (save vs. spells is allowed).
542 1d4 Flame Arrows shot at target.
543 Target is teleported 30 feet straight above caster. Target falls for 3d6 hit points, caster makes dexterity check for half damage.
544 Water sprays from the caster's tear ducts (like a water pistol); 1/3 chance each for holy, normal or unholy.
545 Caster has True Sight of general area of target (lasts 10 rounds).
546 The target, if able to cast spells, casts them all (targeted randomly).
547 An Incendiary Cloud affects the target area.
548 Caster gains the Midas touch. Anything smaller than the caster that the caster lays hands on in the next 1d3 rounds turns permanently to gold (melee attack required to touch an unwilling opponent, and saving throw versus spell applicable).
549 Fascinate affects the target, who focuses on the caster.
550 Caster Turns Undead as cleric of the same alignment, at the effective level of the surge.
551 1d4 Ear Seekers appear on target.
552 Loud horn sound (Horn of Valhalla; highest type usable by caster).
553 Target is affected by the Statue spell.
554 Blinding light emanates from the caster. All creatures looking in that direction are blinded for 1d6 rounds.
555 Caster permanently learns one new spell for her books. Choose randomly.
556 Small licks of flame shoots from each of the caster's fingers.
557 The caster sings with 10th level bard effect, for 1 hour or until the caster casts another spell, which can have no verbal components of course.
558 A Force Cage affects the target.
559 Continual Darkness spell. (Let the caster name the area of effect).
560 Target bursts into flames, taking 2d6 in damage.
561 Transmute Metal To Wood on target.
562 Prismatic Rays radiate in random directions from the caster.
563 Caster can speak a previously unknown language, common in the surrounding area, which doesn't cost a non-weapon proficiency.
564 Chromatic Orb shoots at target, at the caster's THAC0, at the effective level of the surge.
565 Sticks to Snakes, under caster's control, affects a randomly chosen item within 10 feet of the caster. Duration is 16 rounds.
566 Caster's hands spew colourless slime in a cone 20 feet wide and 40 feet long, affecting the area as a Grease spell.
567 The caster picks an object nearby for Animate Object.
568 A golem is created from the nearest appropriate substance. If the caster saves vs. spells, the golem will obey the caster, otherwise it will attack.
569 Continual Heat spell. (Let the caster name the area of effect).
570 The target is affected by a Psionic Blast.
571 The target is buried to the chest in offal that oozes in from a gate that spontaneously appears.
572 Haste spell centred on caster.
573 Stinking Cloud centred on target.
574 A pillow (25%), small table (50%), or anvil (25%) appear over the target's head. The pillow causes no damage; the table causes 1-6 hp damage; and the anvil causes 3-30 hp damage, plus the target must save vs. petrification or be knocked unconscious.
575 Target teleported 1d100 miles away.
576 The target is bound in metal straps. These require a skilled locksmith to remove.
577 Target polymorphs into something rhyming with its name (DM's choice).
578 Target buried to its waist or to 5' (whichever is less) in concrete (fights at -3 to hit, -4 AC).
579 Target Confused.
580 Target with non-weapon proficiency or knowledge of anything other than fighting sits down and performs it for 1d10 rounds, using arbitrary materials if no normal ones are available (i.e., making money bags out of her cloak).
581 Target crumbles to dust, with a 1/20 chance, rolled once per round, that it will return to normal. If the dust is scattered, the target is destroyed.
582 Caster fires Magic Missiles at the target, at the effective level of this surge.
583 Caster gains 1000 experience points, and generates another wild surge. Roll again.
584 Web is cast centred on the target at the effective level of this surge.
585 A nearby wand doubles in size (retaining its abilities). If cut in half, both parts become Wands Of Wonder, Each with half the original number of charges.
586 Target instantly coated with unlit Greek oil.
587 A randomly chosen item on the target's person sprouts wings and attacks another enemy target for 2-3 rounds as a 6+4 HD creature. Only small hand-held objects are so affected. See animate object.
588 Target attempts to commit suicide for one round. Must roll normal to-hit against self, as its really just a cry for help.
589 Dispel Magic is cast upon the closest item or being to the target for which this spell would have any effect.
590 Caster picks between two more surge rolls, as Hornung's Surge Selector.
591 Otiluke's Freezing Sphere; second effect only on target.
592 All gold in the caster's possession turns to platinum.
593 Caster turns ethereal for 1d6 rounds.
594 Caster breaths fire as per a randomly determined potion of fire breathing (only one breath is allowed).
595 All fluid in containers on target turns to deadly poison.
596 The caster changes sex and gains 5 points of charisma (25 maximum). If the sex change is reversed, the gain is lost.
597 The target switches to an alignment far removed from her current one.
598 Target and all equipment are turned to flavoured Jello, according to alignment; LG: orange, NG: lemon, CG: strawberry, LN: orange-pineapple, N: plain, CN: strawberry-banana, LE: pineapple, NE: lime, CE: banana. The target reverts after 1d20 rounds.
599 Target is Teleported to her home. There is a possibility for error.
600 A nearby tree turns into a Treant controllable by caster, which can attack immediately, and lasts 1 turn. If the Treant is killed (56 hp), the caster also dies. The caster feels increasingly uncomfortable.
601 Target chained to the ground (tensile strength of the chains 3000 pounds).
602 A Deck of Many Things (full 54 card version included in this Libram) appears before the caster.
603 The target's weapons flee from her as per the Frisky Chest spell.
604 Scare cast on target.
605 Caster and target must re-roll their lowest statistic (roll 4d6 taking the highest 3 dice).
606 Caster's eyes continuously change colour, acting as a Hypnotic Pattern to all those within 5 feet who can see the caster's face. The caster retains the colour shifting eyes for 1 day.
607 Target loses claws, horns, antlers, or other hard non-living body parts not possessed by humans. Regeneration or the Regenerate spell required to replace them.
608 The target Levitates 20 feet above ground for 3d10 rounds.
609 Target becomes Astrally Projected for 2d4 rounds unless a save vs spells at -5 is successful.
610 Target gets random disease.
611 Caster's arm stretches out as a snake and bites the target for 2-12 hp damage (treat as 6+4 HD monster; maximum range 20 feet).
612 Sunray centred on caster.
613 1d6 Caltrops appear at target's feet.
614 The caster's eyes become powerful lanterns for a duration of 1 day per effective level of this surge. The beams are very narrow, only 3 feet wide at the range of 120 feet. Anyone looking into the light must save vs spells at +3 or be blinded.
615 A Spiritual Hammer flies out at the target.
616 A Simulacrum of the caster appears in the caster's place, and the caster is teleported randomly out of sight (no further away than necessary); the simulacrum is under the caster's control.
617 Delayed Blast Fireball; the caster must make a Spellcraft check to be able to recognise the spell; otherwise it goes off at the end of its maximum duration.
618 Feeblemind, 80% chance on target, 20% on caster.
619 Target sent to another plane (as per Hornung's Random Dispatcher).
620 Target becomes haemophilic. She loses 1 hit point per round for each wound taken until healed. Cure Disease negates.
621 Caster gains random magic item, dropped from 10 feet above caster's head; damage is 1d6 (stun); and the object must save vs. crushing blow to avoid breakage (if applicable).
622 Target loses all skin (normally fatal in a few hours unless healed; 1d10+10 points of damage immediately). Target must save vs spell each round or fall unconscious from the pain. Creatures with natural AC's better than -5 are immune.
623 All creatures in a 15 foot radius of the Caster receive a Heal spell.
624 All weapons within 60 feet of the caster receive Enchant a Weapon and Permanency, giving them one more "+" (if possible).
625 Caster is protected by Spell Turning for the next turn.
626 The caster's clothes are changed into the uniform of a Star Fleet captain. None of the characters understand, but the caster's charisma is increased 1 point while in the uniform. (The uniform may not be duplicated, as the material is unknown).
627 The intended spell works as normal, but area of effect is doubled. Caster may choose to re-target the spell before it goes off.
628 Target is cooled to absolute zero and is breakable (on a hit roll 12 greater than needed). Target must make a system shock roll to survive the thawing process.
629 Summon Invisible Stalker which is controllable by caster.
630 The next living creature touched by the caster permanently loses 1d6 hit points. The caster permanently gains the same number of hit points.
631 Target explodes, taking 1d6 hit points of damage per effective level of this surge. All within 5 feet of the target take half as much damage. Bystanders can save for quarter damage.
632 Radiation beam strikes target for 1d20 hit points, illness if not immune to disease, leading to death in 1d3 days unless cured by a cleric of equal level to the effective level of this surge. Saving throw vs. poison applies only against the illness.
633 Target becomes vulnerable to all attack forms to which it would normally be immune, until dispelled. This includes magic resistance, but not saving throws.
634 Caster gains 2 experience levels. If the caster has been level drained, any levels recovered are permanent. Otherwise the levels are gained for 1 hour (like a Potion Of Heroism).
635 Caster casts a magic user spell of her choice from the 8th level or less, no components necessary, casting time 1. (Give the player 10 seconds to decide on the spell.)
636 The caster drains the target of as many hit points as are required to put the caster at maximum. The target will regain these hit points if the caster is killed, and is aware of this fact.
637 Monster Summoning I-VII (roll 1d8, re-roll 8s).
638 Caster gains Stoneskin at the effective level of this surge.
639 All creatures in a 60 foot radius hostile to the caster are paralysed for 1d8 rounds (saving throw negates).
640 Caster is surrounded by a force field for 1d10 rounds. Only creatures friendly to the caster may pass through.
641 Time Stop for all in 15' radius, except caster. This lasts 1d3 rounds.
642 The caster's hands turn into +3 magical melee weapons for 5 rounds; if the caster has a weapon proficiency they become that type, otherwise a random type. The caster may attack with each hand in one round, -2 to-hit with the main hand, -4 with the other.
643 One of the caster's weapons flies into the air and attacks target (THAC0 15, # ATT 1, 24 hp, damage 1d6) until the caster re-grasps it, target is killed or knocked out, or item loses all its "hit points" (which does not destroy it).
644 Target affected as per Ring of the Ram (3 charges).
645 Caster instantly knows all sorts of information about target (its mission, general history, name, class, level, abilities, monster type, etc...).
646 1d4 silver bullets fly at the target (damage 1d10 each; an attack roll at THAC0 15 is needed for each bullet). Each bullet contains 1 sp. in silver.
647 Drain target's magic items (except artefacts and relics) of all magical properties; each item saves as a character of the target's level.
648 Chain lightening centred on target.
649 All magic items on target take effect. Potions behave as though one dose was drunk; scrolls are read; charged items use 1 charge on target; weapons and the like cause effects only if they do something other than cause damage.
650 Caster gains a +1 to all saving throws for the next 24 hours.
651 Cone of Cold at the effective level of this surge is directed at target.
652 Caster summons a griffon, unicorn, Pegasus, or other fantastical animal to serve as a steed. The steed will appear in 1d8 days.
653 Caster gains green thumb for 1d4 days; grows any seed by touch, heals 1d8 points per round to plant monsters.
654 Spray of molten gold as a Burning Hands spell shoot from the caster's mouth (1d100 GP; does 1 hp/GP damage, save for half; also starts fires; this is an area effect).
655 A 8 HD Elemental of random type is summoned. The caster has a 50% chance of controlling it, if she stops and concentrates for the duration. The summoned creature disappears after 3d6 rounds.
656 A lesser Demon or Devil is summoned. The caster has a 50% chance of controlling it, if she stops and concentrates for the duration. The summoned creature disappears after 3d6 rounds.
657 The caster gains 1d8 x 10% magic resistance for 1 turn.
658 Laser beam strikes target, 2d12 + AC (if metal armour is worn) damage; no save, but target must be visible.
659 Target is Harmed (Heal reversed).
660 Next successful attack by target on caster heals instead of damages.
661 All those within 50 feet of the caster who have infravision lose it and those who don't gain it, for 1d6 turns.
662 Caster gains a Detect Magic that lasts for a month. Sensitivity is so great that looking at a +3 or greater item will blind the caster for 1d4 rounds.
663 Magic Missiles are shot at target at effective level of this surge.
664 Flesh to Stone on target (reverse if target is stone).
665 A vorpal guillotine blade flies out from the caster's hands and flies at the target at +3 to hit; if the creature cannot be killed by decapitation it takes 1d6+3 points of damage if hit.
666 Everything in 10 foot radius centred around the target is sliced into 1 inch cubes by radiant force fields (except for ethereal creatures). Save vs. spells to avoid the effect.
667 Flame Strike strikes target.
668 Mirror of Opposition effect on target (no save; 1 creature only, does not work on invisible targets).
669 Lightning Bolt shoots at target (at effective level of this surge).
670 Ice Storm centred on target.
671 Caster is able to Fly as the spell at will for a duration of one month.
672 Hero or other famous figure friendly to caster is summoned and remains for one turn.
673 Sphere of Annihilation appears on target (if the target saves vs. Death, it appears 1d6+3 feet away instead).
674 Hostile creatures within 60 feet of caster must save versus death or explode violently.
675 DM shouts "Wish!" and counts down from ten. If the caster makes a wish within the count, it is granted.
676 Caster gains a wild psionic ability.
677 Caster's hit points are raised to maximum for her hit dice.
678 The intended spell functions, with twice normal effects, including damage, area of effect, range, and duration.
679 The next time that the caster utters the word "Blind," "Kill," or "Stun" it acts as a Power Word spell. (Let the caster name the area of effect).
680 Roll 6d6, multiply each roll and the casters level together, and give the caster that many experience points (maximum of 1 level gain).
681 All of the caster's statistics raised to 18 for 1 hour.
682 Target turned to solid gold, including possessions (1 save vs. death for both target and possessions).
683 The intended spell functions at twice it's maximum duration. Instantaneous spells or one use only spells persist for 2d4 rounds (e.g. a Fireball will explode each round; each successful touch during the extended duration of a Vampiric Touch will drain hit points; etc.)
684 Caster has limited omniscience for 1 minute, may ask any questions desired of the DM (only for 60 timed seconds).
685 Target must save or explode in a cloud of poison gas affecting creatures in 10 foot radius.
686 Target is imprisoned on an outer plane.
687 The spell functions, at three times the normal duration, range, area of effect, and damage.
688 One tonne boulder drops on target (piece of ceiling if underground); save for 3d10 points of damage, otherwise death (does not affect creatures which cannot be hit by normal weapons). Creatures which are very large get proportionally larger boulder.
689 The caster's deity is summoned. This does not obligate the deity to come, but is liable to attract her attention. A reasonably smart deity will recognise the summoning as unintended, but will still watch the caster more closely for a while.
690 Caster may gamble up to 3 points of intelligence on a save vs. spells.
691 The target is struck by Disintegration.
692 A 1 inch diameter hole is drilled through the target (dexterity check indicates that the target ducked in time). This does 2d6 points of damage, and has a 20% chance of hitting a vital organ, killing the target.
693 A magical artefact of great power is transported into the caster's hands. Caster is affected by handling it normally if it has detrimental effects. The previous owner of the artefact will probably come after it and demand to have it back real soon.
694 Roll on Monster Summoning I-VII (roll 1d8, re-roll 8s). The caster gains the ability to Shape Change into that creature. The ability cannot be used more than once per week, or it will be lost.
695 The target is swallowed up by the earth.
696 A cone of cold affects the target area at double damage.
697 The caster must roll a save vs. spell. If the save is made, one point is gained to a random attribute (roll d6). If the save is failed, one point is lost.
698 The intended spell functions at the maximum possible effect.
699 Next wish-like statement made by caster or associate that is not beyond the power of a wish spell is granted.
|The Preceding Material Was Taken From||
"The Net.Libram of Wild Magic Second Edition"
|"The Net.Libram of Wild Magic Second Edition"||
was Compiled With Material From rec.games.frp.dnd
|and edited for content||
Edited by Marc Sherman